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Widgets

Perry provides native widgets that map to each platform’s native controls. Every example on this page is a real runnable program verified by CI (scripts/run_doc_tests.sh) — the snippet you read is the same source that’s compiled and launched.

The widget API is free functions, not methods. A widget is a 64-bit opaque handle; you pass it into helpers like textSetFontSize(widget, 18) rather than calling widget.setFontSize(18). That’s the only shape perry/ui supports — no fluent chain, no prototype methods.

Text

Displays read-only text.

// demonstrates: Text widget styling with the real free-function API
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, textSetFontSize, textSetFontWeight, textSetColor, textSetFontFamily } from "perry/ui"

const label = Text("Hello, World!")
textSetFontSize(label, 18)
textSetColor(label, 0.2, 0.2, 0.2, 1.0) // RGBA in [0, 1]
textSetFontFamily(label, "Menlo")

const bold = Text("Bold")
textSetFontWeight(bold, 20, 1.0)

App({
    title: "Text",
    width: 400,
    height: 200,
    body: VStack(8, [label, bold]),
})

Color is RGBA with each channel in [0.0, 1.0] — divide a hex byte by 255 (0x33 / 255 ≈ 0.2).

Helpers: textSetString, textSetFontSize, textSetFontWeight, textSetFontFamily, textSetColor, textSetWraps, textSetSelectable.

Text widgets inside template literals with state.value update automatically — perry detects the state read and rewires the widget to re-render on change. See State Management.

Button

A clickable button.

// demonstrates: Button styling with buttonSet*/widgetSet* helpers
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import {
    App,
    VStack,
    Button,
    buttonSetBordered,
    widgetSetEnabled,
    setCornerRadius,
} from "perry/ui"

// Note: buttonSetContentTintColor is macOS/iOS-only (maps to NSButton /
// UIButton tint). GTK4/Win32 don't have an equivalent — set
// widgetSetBackgroundColor(btn, r, g, b, a) there instead.
const primary = Button("Click Me", () => console.log("Clicked!"))
buttonSetBordered(primary, 1)
setCornerRadius(primary, 8)

const disabled = Button("Can't click me", () => {})
widgetSetEnabled(disabled, 0)

App({
    title: "Button",
    width: 400,
    height: 200,
    body: VStack(12, [primary, disabled]),
})

Helpers: buttonSetTitle, buttonSetBordered, buttonSetImage (SF Symbol name on macOS/iOS), buttonSetImagePosition, buttonSetContentTintColor, buttonSetTextColor, widgetSetEnabled.

TextField

An editable single-line text input.

// demonstrates: TextField + two-way binding via stateBindTextfield
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, TextField, State, stateBindTextfield } from "perry/ui"

const text = State("")
const field = TextField("Placeholder...", (value: string) => text.set(value))
stateBindTextfield(text, field) // programmatic text.set() also updates the field

App({
    title: "TextField",
    width: 400,
    height: 200,
    body: VStack(12, [
        field,
        Text(`You typed: ${text.value}`),
    ]),
})

TextField(placeholder, onChange) fires onChange as the user types. Pair with stateBindTextfield(state, field) for two-way binding so programmatic state.set(…) also updates the visible text.

Helpers: textfieldSetString, textfieldSetFontSize, textfieldSetTextColor, textfieldSetBackgroundColor, textfieldSetBorderless, textfieldSetOnSubmit, textfieldSetOnFocus, textfieldSetNextKeyView.

SecureField

A password input — identical signature to TextField, but text is masked.

// demonstrates: SecureField for password input
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, SecureField, State } from "perry/ui"

const password = State("")

App({
    title: "SecureField",
    width: 400,
    height: 200,
    body: VStack(12, [
        SecureField("Enter password...", (value: string) => password.set(value)),
    ]),
})

Toggle

A boolean on/off switch.

// demonstrates: Toggle widget bound to State
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, Toggle, State } from "perry/ui"

const enabled = State(false)

App({
    title: "Toggle",
    width: 400,
    height: 200,
    body: VStack(12, [
        Toggle("Enable notifications", (on: boolean) => enabled.set(on)),
        Text(`Enabled: ${enabled.value}`),
    ]),
})

Slider

A numeric slider.

// demonstrates: Slider with a numeric range
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, Slider, State } from "perry/ui"

const value = State(50)

App({
    title: "Slider",
    width: 400,
    height: 200,
    body: VStack(12, [
        Slider(0, 100, (v: number) => value.set(v)),
        Text(`Value: ${value.value}`),
    ]),
})

Slider(min, max, onChange)onChange fires on every drag. Use stateBindSlider(state, slider) for two-way binding.

Picker

A dropdown selection control. Items are added with pickerAddItem.

// demonstrates: Picker with items added via pickerAddItem
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, Picker, State, pickerAddItem } from "perry/ui"

const selected = State(0)
const picker = Picker((index: number) => selected.set(index))
pickerAddItem(picker, "Option A")
pickerAddItem(picker, "Option B")
pickerAddItem(picker, "Option C")

App({
    title: "Picker",
    width: 400,
    height: 200,
    body: VStack(12, [
        picker,
        Text(`Selected index: ${selected.value}`),
    ]),
})

ImageFile / ImageSymbol

Two distinct constructors:

  • ImageFile(path) — image from a file path
  • ImageSymbol(name) — SF Symbol glyph name (macOS/iOS only)
// demonstrates: ImageSymbol for SF Symbol glyphs (macOS/iOS)
// docs: docs/src/ui/widgets.md
// platforms: macos
// targets: ios-simulator, visionos-simulator, tvos-simulator

import { App, HStack, ImageSymbol, widgetSetWidth, widgetSetHeight } from "perry/ui"

const star = ImageSymbol("star.fill")
widgetSetWidth(star, 32)
widgetSetHeight(star, 32)

const heart = ImageSymbol("heart.fill")
const bell = ImageSymbol("bell.fill")

App({
    title: "ImageSymbol",
    width: 400,
    height: 200,
    body: HStack(12, [star, heart, bell]),
})

Use widgetSetWidth(img, N) / widgetSetHeight(img, N) to size the image.

ProgressView

An indeterminate or determinate progress indicator.

// demonstrates: ProgressView as an indeterminate spinner
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, ProgressView } from "perry/ui"

App({
    title: "ProgressView",
    width: 400,
    height: 200,
    body: VStack(12, [
        Text("Loading..."),
        ProgressView(),
    ]),
})

TextArea

A multi-line text input. Same (placeholder, onChange) signature as TextField but renders as a multi-line box.

// demonstrates: TextArea for multi-line input
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import { App, VStack, Text, TextArea, State } from "perry/ui"

const content = State("")

App({
    title: "TextArea",
    width: 500,
    height: 400,
    body: VStack(12, [
        TextArea("Enter multi-line text...", (value: string) => content.set(value)),
        Text(`Length: ${content.value.length}`),
    ]),
})

Helpers: textareaSetString.

Sections

Group controls into labelled sections. Perry has no Form() widget — use a VStack of Section(title)s and attach children via widgetAddChild.

// demonstrates: Section grouping with widgetAddChild (no Form widget in Perry)
// docs: docs/src/ui/widgets.md
// platforms: macos, linux, windows
// targets: ios-simulator, web, wasm

import {
    App,
    VStack,
    Section,
    TextField,
    Toggle,
    State,
    widgetAddChild,
} from "perry/ui"

const name = State("")
const notifications = State(true)

const personal = Section("Personal Info")
widgetAddChild(personal, TextField("Name", (value: string) => name.set(value)))

const settings = Section("Settings")
widgetAddChild(
    settings,
    Toggle("Notifications", (on: boolean) => notifications.set(on)),
)

App({
    title: "Sections",
    width: 500,
    height: 400,
    body: VStack(16, [personal, settings]),
})

Platform-specific widgets

These exist only on specific platforms and aren’t verified by the cross-platform doc-tests:

  • Table(rows, cols, renderer) — macOS only. A data table with rows, columns, and a cell renderer.
  • QRCode(data, size) — macOS only. Renders a QR code.
  • Canvas(width, height, draw) — all desktop platforms. A drawing surface; see Canvas.
  • CameraView() — iOS only (other platforms planned). See Camera.

These are linked from their own pages with platform-specific examples.

Common widget helpers

Every widget handle accepts these:

HelperDescription
widgetSetWidth(w, n) / widgetSetHeight(w, n)Explicit size in points
widgetSetBackgroundColor(w, r, g, b, a)RGBA in [0, 1]
setCornerRadius(w, r)Rounded corners in points
widgetSetOpacity(w, alpha)Opacity in [0, 1]
widgetSetEnabled(w, flag)0 disables, 1 enables
widgetSetHidden(w, flag)0 visible, 1 hidden
widgetSetTooltip(w, text)Tooltip on hover (desktop only)
widgetSetOnClick(w, cb)Click handler
widgetSetOnHover(w, cb)Hover enter/leave (desktop only)
widgetSetOnDoubleClick(w, cb)Double-click handler
widgetSetEdgeInsets(w, top, left, bottom, right)Padding around contents
widgetSetBorderColor(w, r, g, b, a) / widgetSetBorderWidth(w, n)Border
widgetAddChild(parent, child)Attach a child to a container
widgetSetContextMenu(w, menu)Right-click menu

See Styling and Events for deeper coverage.

Next Steps